HOW TO PLAY

Fill puzzles. Earn pieces.
Score the most points.

You start with two tiny pieces. Every puzzle you finish gives your pieces back plus a new one, so your supply grows turn by turn untiluntil you can take on the big Black puzzles.

  • 2–4 players
  • 3 actions per turn
  • Ends after the Black deck runs out
1 · THE GOAL

Anatomy of a puzzle

  1. The recessed area. Fill every square of it with your pieces to complete the puzzle.
  2. Points it is worth at the end of the game. White puzzles are worth 0–2 (0-point ones show no number), Black puzzles 3–5.it is worth at the end. White puzzles 0–2 (0-point ones show no number), Black puzzles 3–5.
  3. The reward piece you take from the reserve the moment you complete it.
2 · PIECES

Nine shapes in four levels

A piece's level is its size. The reserve holds 15 of every shape. Everyone starts with one Level 1 and one Level 2 piece.

LEVEL 1

  • Mono

LEVEL 2

  • Domino

LEVEL 3

  • Line 3
  • Corner

LEVEL 4

  • Line 4
  • L
  • Square
  • S
  • T
3 · SETUP

Done for you when the host starts

  1. White deck

    All 32 White puzzles are shuffled. The top 4 go face up in the White row.

  2. Black deck

    A random set of Black puzzles, sized by player count, is shuffled. The top 4 go face up in the Black row.

  3. Starting pieces

    Everyone gets a Mono and a Domino. All other pieces form the shared reserve.

  4. First player

    Chosen at random, like dealing the first-player mat. Turns go clockwise.

Black deck size2 players · 123 players · 144 players · 16
4 · YOUR TURN

Take exactly 3 actions

Choose from the five actions in any order. You can repeat an action — placing three times is fine — except Master, which is once per turn. Play goes clockwise from the first player.Any order, and you can repeat an action — except Master, once per turn. Play goes clockwise from the first player.

Take

Take a face-up puzzle from either row (it is replaced from its deck), or the top card of either deck without looking first. You can have at most 4 unfinished puzzles.At most 4 unfinished puzzles.

Online: click a puzzle in the market, or a deck.Tap a puzzle in the market, or a deck.

Recycle

Choose a row. Put all of its puzzles on the bottom of that deck in any order you like, then reveal 4 new puzzles from the top.Choose a row. Put all its puzzles on the bottom of that deck in any order you like, then reveal 4 new ones from the top.

Online: press Recycle at the end of a row, then click the puzzles in the order they go under the deck.Tap Recycle above a row, then tap the puzzles in the order they go under the deck.

Upgrade

A: take a new Level 1 piece. B: return a piece from your supply and take one of the same level, any lower level, or one level higher.

Online: press Upgrade and choose.Tap Upgrade and choose.

Place

Put one piece from your supply into one of your puzzles. Rotate or flip it freely; it must lie in the recess without overlapping.no overlapping. It stays there until that puzzle is complete.

Online: drag a piece onto a puzzle. R rotates, F flips.Tap a piece, tap where it goes to preview it, then tap again to place it. Use the rotate and flip buttons.

Master

once per turn

In a single action, place up to one piece from your supply into each of your puzzles. You can skip any puzzle, but never put two pieces on the same one. You may even place nothing: it still uses the action and your Master for the turn.In one action, place up to one piece from your supply into each of your puzzles. Skip any you like, but never two pieces on one puzzle. Placing nothing still uses the action and your Master.

Online: press Master, stage your pieces, then Confirm (or press Enter). Nothing is final until you confirm; an empty Master asks first.Tap Master, stage your pieces, then Confirm. An empty Master asks first.

5 · COMPLETING PUZZLES

Your engine grows

At the end of the action that fills a puzzle's recess:

  1. Its pieces come back to your supply.
  2. Take the reward piece shown on it from the reserve.Take the reward piece shown on it.
  3. The puzzle goes face down on your victory pile.It goes face down on your victory pile.

One action can complete several puzzles at once, and you keep playing any actions you have left. If the reserve has run out of your reward piece, take another piece of the same level; if that level is empty, take one a level higher or any lower. You may also choose to take no reward at all.One action can complete several puzzles, and you keep playing any actions left. Reserve out of your reward piece? Take another of the same level; if that level is empty, one level higher or any lower — or take no reward.

6 · END OF THE GAME

When the Black deck runs out

  1. Black deck empties

    Usually when someone takes a Black puzzle — the end is triggered.

  2. Finish the round

    Play continues until the last player in turn order has gone.

  3. One final round

    Everyone gets one more turn, so all players have had equal turns.

  4. Finishing Touches

    Optional last placements, −1 point each.

  5. Scoring

    Count up and see who wins.

From the trigger on, Black puzzles taken from the row are not replaced.

Each player may take at most 1 Black puzzle per turn — including the player who triggered the end.

7 · FINISHING TOUCHES & SCORING

Last chance, then count up

Finishing Touches

After the final round you may place any number of pieces from your supply into your puzzles. Each one costs 1 point. Make all your placements first: puzzles completed this way count, but give no reward piece.After the final round you may place any number of pieces from your supply into your puzzles, at 1 point each. Make all placements first: puzzles completed this way count, but give no reward piece.

Final score

  • Plus: Points of every puzzle in your victory pile
  • Minus: Points of each puzzle you did not finish
  • Minus: 1 per Finishing Touches piece

Tied? Most puzzles completed wins, then most pieces left over. Still tied — you share the victory.

8 · TABLE OPTIONS

Variants the host can turn on

Known Victory Points

Victory piles are face up, so everyone can see everyone's score.

Endless White Deck

When the White deck runs out, finished White puzzles are banked and reshuffled into a new deck. We keep track of the banked points for you.

9 · CONTROLS

Mouse, keyboard, touchTouch first

  • DragMove a piece from your supply onto a puzzle
  • TapTapTouch: tap a piece, tap a cell to preview, tap again to place
  • RRotate the held piece 90°
  • FFlip the held piece
  • EscPut the piece back / cancel
  • EnterConfirm a staged Master action
  • TapTapTap a piece, tap where it goes to preview, tap again to place
  • DragOr drag it straight onto a puzzle
  • Rotate buttonRotate the held piece 90°
  • Flip buttonFlip the held piece
  • CancelPut the piece back / cancel
  • ConfirmFinish a staged Master action
  • SwipeScroll the market rows sideways

With a keyboard: R rotates, F flips, Esc cancels, Enter confirms Master.

Ready for your first puzzle?

Practise against three bots right now, or head to the lobby to set up a game.

Practice vs botsGo to the lobby